Documentation: Update appendix on item abilities and about half the appendix on special nodes

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2015-01-29 23:00:29 -05:00
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@@ -80,7 +80,26 @@ Finally, put 0 on the Cost Adjust field, to make the arrows very cheap.</p>
<p>It is easy to place a secret passage on any space using special encounters. Suppose you
want the party to be able to walk through a certain tree. Place a secret encounter on the
tree and make it of type Secret Passage (to select this, press the General button).</p>
tree and make it of type Secret Passage (to select this, press the General button). Set Extra
1a to 0 and Extra 1b to 1.</p>
<h2>Random Poison Using Pointers</h2>
<p>Suppose you want to afflict a PC with a random amount of poison. The Affect Status node
only allows you to specify an exact amount, but by using pointers, you can get the random
amount you want.</p>
<p>First, decide on a Stuff Done Flag to store the amount - let's say (4,7). Then, decide
on a pointer to point to that flag, such as 156. Now, create a Set Pointer special node
(under General) to link the two together - put 4 and 7 in the Stuff Done fields, and 156
in the Extra 1a field.</p>
<p>Next, press Create/Edit by the jumpto field, and make the next node a Set SDF to Random
node (also under General). Put 4 and 7 in the Stuff Done fields again, and set Extra 1a
amd Extra 1b (min and max) to whatever you want.</p>
<p>Then press Create/Edit again by the jumpto and make an Affect Status Effect node (under
Affect PCs). Press Choose by Extra 1c and select poison, put 1 in Extra 1b, and put -156
in Extra 1a.</p>
<p>There you go! When the game runs this chain of nodes, it will fetch the value from
Stuff Done Flag (4,7) and use that as the amount of poison to afflict.</dd>
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