draw and give tooltips for more map features
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@@ -1,6 +1,7 @@
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#include <functional>
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#include "location.hpp"
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#include "vehicle.hpp"
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bool is_explored(short i,short j);
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void make_explored(short i,short j);
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@@ -43,3 +44,5 @@ location push_loc(location from_where,location to_where);
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bool spot_impassable(short i,short j);
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void swap_ter(short i,short j,ter_num_t ter1,ter_num_t ter2);
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void alter_space(short i,short j,ter_num_t ter);
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// Whether a vehicle is in the current town/outdoor section shown on the map
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bool vehicle_is_here(const cVehicle& vehicle);
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