Several tweaks/fixes
- Enlightenment status now wears off over time - Improve ghost mode - now you can pass through force barriers and forcecages too (but not escape forcecages); also locked doors or specials that block your progress... pretty much nothing can block your way now in ghost mode. --> Part of this change was made in the previous commit as well. - New debug command - Give Item. Since this is meant for debug use only, you have to enter the item's ID; players should instead use the character editor. - Fixed custom spells (with Start Targeting node) not correctly honouring the range in combat mode (instead they had a range of 0) - Fixed custom spells (with Start Targeting node) always calling a local node to determine the effect of the spell. Now they call the same type of node that initiated the targeting (so, if it was initiated in a scenario node, they call a scenario node, etc). - Fix some unintentional switch fallthroughs - Flash Step erroneously printed a "not implemented" error message - Fix get num response dialog incorrectly formatting the prompt - Fix some crashes while talking due to the game still assuming there were 60 nodes - Fix SDFs with y >= 10 not being zero-initialized when you enter a new scenario - Allow special nodes to aware more than 200 XP in one batch (though in most cases, you probably don't want to) - Fix Display Small Message node trying to use the wrong string, due to applying the legacy string modifiers. This also affected Debug Print Nums, which just copy-pasted the same code. - The Dumbfound/Enlightened and Sleep/Hyperactivity status effects no longer "wrap" into each other. Thus, if you're dumbfounded, a "Cure Dumbfounding" item never enlightens you, but if you're not dumbfounded, it will. - Fix an issue with invalid strings when porting outdoor shops - Fix Reset Help option in the preferences causing a crash
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@@ -77,7 +77,10 @@ template<typename Container> static void port_shop_spec_node(cSpecial& spec, std
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// Safeguard against invalid data
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if(spec.ex1a < 0)
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spec.ex1a = 1;
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shops.push_back({eShopItemType(spec.ex1b + 1), spec.ex1a, spec.ex2a, strs[spec.m1]});
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std::string title;
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if(spec.m1 >= 0 && spec.m1 <= strs.size())
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title = strs[spec.m1];
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shops.push_back({eShopItemType(spec.ex1b + 1), spec.ex1a, spec.ex2a, title});
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which_shop = shops.size() + 5;
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} else if(spec.ex1b == 4)
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which_shop = 5;
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