Fixed special spots; they now appear in-game, and disappear when they should.
git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1125,7 +1125,7 @@ bool load_party(FSSpec file_to_load){
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// if ((i == 2) && (flag == flags[i][1]))
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// maps_there = true;
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// }
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return true;
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}
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bool load_party_v1(FSSpec file_to_load, bool town_restore, bool in_scen, bool maps_there, bool must_port){
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@@ -1916,4 +1916,5 @@ bool save_party(FSSpec dest_file)
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// }
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// if (in_startup_mode == false)
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// add_string_to_buf("Save: Game saved. ");
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return true;
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}
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