Fixed special spots; they now appear in-game, and disappear when they should.

git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-17 01:03:22 +00:00
parent 1b68a09993
commit a52a4c20c1
20 changed files with 64 additions and 48 deletions

View File

@@ -1125,7 +1125,7 @@ bool load_party(FSSpec file_to_load){
// if ((i == 2) && (flag == flags[i][1]))
// maps_there = true;
// }
return true;
}
bool load_party_v1(FSSpec file_to_load, bool town_restore, bool in_scen, bool maps_there, bool must_port){
@@ -1916,4 +1916,5 @@ bool save_party(FSSpec dest_file)
// }
// if (in_startup_mode == false)
// add_string_to_buf("Save: Game saved. ");
return true;
}