Fixed special spots; they now appear in-game, and disappear when they should.
git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -33,6 +33,7 @@ public:
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//unsigned short template_terrain[64][64];
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unsigned long fields[64][64];
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bool special_spot[64][64];
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void append(legacy::current_town_type& old,short which_size);
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void append(legacy::town_item_list& old);
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@@ -56,7 +57,8 @@ public:
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bool is_ice_wall(char x, char y) const;
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bool is_blade_wall(char x, char y) const;
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bool is_sleep_cloud(char x, char y) const;
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bool is_spot(char x, char y) const; // currently unused
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bool is_block(char x, char y) const; // currently unused
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bool is_spot(char x, char y) const;
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bool is_special(char x, char y) const;
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bool is_web(char x, char y) const;
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bool is_crate(char x, char y) const;
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@@ -80,7 +82,8 @@ public:
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bool set_ice_wall(char x, char y, bool b);
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bool set_blade_wall(char x, char y, bool b);
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bool set_sleep_cloud(char x, char y, bool b);
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bool set_spot(char x, char y, bool b); // currently unused
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bool set_block(char x, char y, bool b); // currently unused
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bool set_spot(char x, char y, bool b);
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bool set_special(char x, char y, bool b);
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bool set_web(char x, char y, bool b);
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bool set_crate(char x, char y, bool b);
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