Fixed special spots; they now appear in-game, and disappear when they should.
git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -15,7 +15,7 @@ __attribute__((deprecated))
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void cTinyTown::append(legacy::tiny_tr_type& old){
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int i,j;
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cField the_field;
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the_field.type = 1;
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the_field.type = 2;
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for (i = 0; i < 32; i++)
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for (j = 0; j < 32; j++) {
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_terrain[i][j] = old.terrain[i][j];
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@@ -57,7 +57,7 @@ __attribute__((deprecated))
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void cMedTown::append(legacy::ave_tr_type& old){
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int i,j;
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cField the_field;
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the_field.type = 1;
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the_field.type = 2;
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for (i = 0; i < 48; i++)
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for (j = 0; j < 48; j++) {
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_terrain[i][j] = old.terrain[i][j];
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@@ -99,7 +99,7 @@ __attribute__((deprecated))
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void cBigTown::append(legacy::big_tr_type& old){
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int i,j;
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cField the_field;
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the_field.type = 1;
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the_field.type = 2;
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for (i = 0; i < 64; i++)
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for (j = 0; j < 64; j++) {
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_terrain[i][j] = old.terrain[i][j];
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