Fixed special spots; they now appear in-game, and disappear when they should.

git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-17 01:03:22 +00:00
parent 1b68a09993
commit a52a4c20c1
20 changed files with 64 additions and 48 deletions

View File

@@ -15,7 +15,7 @@ __attribute__((deprecated))
void cTinyTown::append(legacy::tiny_tr_type& old){
int i,j;
cField the_field;
the_field.type = 1;
the_field.type = 2;
for (i = 0; i < 32; i++)
for (j = 0; j < 32; j++) {
_terrain[i][j] = old.terrain[i][j];
@@ -57,7 +57,7 @@ __attribute__((deprecated))
void cMedTown::append(legacy::ave_tr_type& old){
int i,j;
cField the_field;
the_field.type = 1;
the_field.type = 2;
for (i = 0; i < 48; i++)
for (j = 0; j < 48; j++) {
_terrain[i][j] = old.terrain[i][j];
@@ -99,7 +99,7 @@ __attribute__((deprecated))
void cBigTown::append(legacy::big_tr_type& old){
int i,j;
cField the_field;
the_field.type = 1;
the_field.type = 2;
for (i = 0; i < 64; i++)
for (j = 0; j < 64; j++) {
_terrain[i][j] = old.terrain[i][j];