Fixed special spots; they now appear in-game, and disappear when they should.
git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1319,7 +1319,7 @@ void erase_out_specials()
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for (i = 0; i < 2; i++)
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for (j = 0; j < 2; j++)
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if (quadrant_legal(i,j) == true) {
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for (k = 0; k < 18; k++)
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for (k = 0; k < 18; k++) {
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//if (univ.out.outdoors[i][j].special_id[k] >= 0) {
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out_num = scenario.out_width * (univ.party.outdoor_corner.y + j) + univ.party.outdoor_corner.x + i;
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@@ -1347,9 +1347,7 @@ void erase_out_specials()
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}
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univ.out.outdoors[i][j].special_spot[where.x][where.y] = false;
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}
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//}
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}
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}
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}
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