Fixed special spots; they now appear in-game, and disappear when they should.

git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-17 01:03:22 +00:00
parent 1b68a09993
commit a52a4c20c1
20 changed files with 64 additions and 48 deletions

View File

@@ -1319,7 +1319,7 @@ void erase_out_specials()
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
if (quadrant_legal(i,j) == true) {
for (k = 0; k < 18; k++)
for (k = 0; k < 18; k++) {
//if (univ.out.outdoors[i][j].special_id[k] >= 0) {
out_num = scenario.out_width * (univ.party.outdoor_corner.y + j) + univ.party.outdoor_corner.x + i;
@@ -1347,9 +1347,7 @@ void erase_out_specials()
}
univ.out.outdoors[i][j].special_spot[where.x][where.y] = false;
}
//}
}
}
}