Fixed special spots; they now appear in-game, and disappear when they should.

git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-17 01:03:22 +00:00
parent 1b68a09993
commit a52a4c20c1
20 changed files with 64 additions and 48 deletions

View File

@@ -732,7 +732,7 @@ void draw_terrain(){
}
draw_one_terrain_spot(q,r,t_to_draw);
if((editing_town && is_field_type(cen_x + q - 4,cen_y + r - 4, 1)) ||
if((editing_town && is_field_type(cen_x + q - 4,cen_y + r - 4, 2)) ||
(!editing_town && current_terrain.special_spot[cen_x + q - 4][cen_y + r - 4]))
Draw_Some_Item(roads_gworld, calc_rect(6, 0), ter_draw_gworld, where_draw, 1, 0);
@@ -1350,7 +1350,7 @@ void place_just_location() {
sprintf((char *) draw_str,"Center: x = %d, y = %d ",cen_x,cen_y);
else {
//MoveTo(5 ,terrain_rects[255].top + 28);
sprintf((char *) draw_str,"Click terrain to edit. ",cen_x,cen_y);
sprintf((char *) draw_str,"Click terrain to edit. ");
}
c2pstr((char*) draw_str);
DrawString(draw_str);
@@ -1585,4 +1585,4 @@ bool container_there(location l) {
// GetIndString(str, i, j);
// p2cstr(str);
//}
void record_display_strings(){}
void record_display_strings(){}