Fixed special spots; they now appear in-game, and disappear when they should.
git-svn-id: http://openexile.googlecode.com/svn/trunk@58 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -690,7 +690,7 @@ bool handle_action(Point the_point,EventRecord event) {
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overall_mode = MODE_DRAWING;
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break;
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}
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make_field_type(spot_hit.x, spot_hit.y, 1);
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make_field_type(spot_hit.x, spot_hit.y, 2);
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overall_mode = MODE_DRAWING;
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break;
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case MODE_CLEAR_FIELDS:
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@@ -700,7 +700,7 @@ bool handle_action(Point the_point,EventRecord event) {
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take_barrel(spot_hit.x,spot_hit.y);
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take_crate(spot_hit.x,spot_hit.y);
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take_web(spot_hit.x,spot_hit.y);
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take_field_type(spot_hit.x, spot_hit.y, 1);
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take_field_type(spot_hit.x, spot_hit.y, 2);
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for (i = 0; i < 8; i++)
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take_sfx(spot_hit.x,spot_hit.y,i);
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set_cursor(0);
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@@ -3704,4 +3704,4 @@ bool monst_on_space(location loc,short m_num) {
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return true;
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return false;
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}
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}
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