Add two new special nodes for cutscenes
- Node to change a monster's location (also works on party members) - Node to temporarily place text on the map - Fix the "lift fog" node - Remove the optimization of only redrawing a terrain space if it has changed
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@@ -16,6 +16,7 @@ extern eGameMode overall_mode;
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extern eGameMode store_pre_shop_mode, store_pre_talk_mode;
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extern location center;
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extern cUniverse univ;
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extern bool cartoon_happening;
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location light_locs[40];
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short num_lights = 0;
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@@ -56,7 +57,7 @@ bool is_out() {
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}
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bool is_town() {
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if(((overall_mode > MODE_OUTDOORS) && (overall_mode < MODE_COMBAT)) || (overall_mode == MODE_LOOK_TOWN))
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if((overall_mode > MODE_OUTDOORS && overall_mode < MODE_COMBAT) || overall_mode == MODE_LOOK_TOWN || cartoon_happening)
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return true;
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else if(overall_mode == MODE_SHOPPING) {
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std::swap(overall_mode, store_pre_shop_mode);
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