Fix use of | instead of & for rect intersection
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@@ -393,7 +393,7 @@ rectangle calc_rect(short i, short j){
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extern sf::Texture fields_gworld;
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graf_pos cCustomGraphics::find_graphic(pic_num_t which_rect, bool party) {
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static graf_pos dummy = {&fields_gworld, {72,0,108,28}};
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static graf_pos dummy = {&fields_gworld, {72,140,108,28}};
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if(party && !party_sheet) return dummy;
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else if(!party && !is_old && (which_rect / 100) >= numSheets)
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return dummy;
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@@ -406,7 +406,7 @@ graf_pos cCustomGraphics::find_graphic(pic_num_t which_rect, bool party) {
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store_rect.offset(28 * (which_rect % 10),36 * (which_rect / 10));
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sf::Texture* the_sheet = party ? party_sheet.get() : &sheets[sheet];
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rectangle test(*the_sheet);
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if((store_rect | test) != store_rect) return dummy;
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if((store_rect & test) != store_rect) return dummy;
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return std::make_pair(the_sheet,store_rect);
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}
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@@ -927,7 +927,7 @@ void Region::setStencil(sf::RenderWindow& where) {
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}
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void clip_rect(sf::RenderTarget& where, rectangle rect) {
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rect |= rectangle(where); // Make sure we don't draw out of bounds
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rect &= rectangle(where); // Make sure we don't draw out of bounds
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// TODO: Make sure this works for the scissor test...
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setActiveRenderTarget(where);
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glEnable(GL_SCISSOR_TEST);
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@@ -1027,7 +1027,7 @@ void tileImage(sf::RenderTarget& target, rectangle area, tessel_ref_t tessel, sf
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rectangle clipArea = area;
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area.left -= area.left % tesselInfo.srcRect.width();
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area.top -= area.top % tesselInfo.srcRect.height();
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area |= rectangle(target); // Make sure we don't draw out of bounds
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area &= rectangle(target); // Make sure we don't draw out of bounds
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sf::RectangleShape tesselShape(sf::Vector2f(area.width(),area.height()));
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tesselShape.setTexture(&tesselInfo.tessel->getTexture());
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