Add explanatory comments
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@@ -12,7 +12,9 @@
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#include <map>
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#include "skills_traits.hpp"
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// This controls how a spell is cast in combat; YES means it's the same as in town, IMMED means it has a special implementation in town, and TARGET / FANCY both mean it requires target selection.
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enum eSpellRefer {REFER_YES, REFER_IMMED, REFER_TARGET, REFER_FANCY};
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// This specifies whether a spell targets a party member and whether dead PCs can be chosen.
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enum eSpellSelect {SELECT_NO, SELECT_ACTIVE, SELECT_ANY};
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// This one is meant for indexing a bit field
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enum eSpellWhen {WHEN_COMBAT = 1, WHEN_TOWN = 2, WHEN_OUTDOORS = 4};
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