Manual: Document several undocumented features
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@@ -216,7 +216,9 @@ at No Special, nothing happens.</dd></dd>
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<dl>
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<dt>Extra 1a:</dt><dd>Which sound to play. For a list of sounds, read
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<a href="Sounds.html">Appendix A</a>. You can also click Choose to select
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the sound from a list, which allows you to hear the sounds while you choose.</dd></dd>
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the sound from a list, which allows you to hear the sounds while you choose.</dd>
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<dt>Extra 1b:</dt><dd>Whether to wait while the sound plays. If 0, the game will
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pause until the sound has finished playing. If 1, the game will not wait.</dd></dd>
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<dt>Type 15: Change Horse Possession</dt><dd>Makes a horse the party's property (or not).
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<dl>
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@@ -1919,7 +1921,10 @@ space. Items inside containers are not moved. This only works in town.
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items to.</dd>
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<dt>Mess 3:</dt><dd>If 0, place items on the ground. If this is 1 and the target space has
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a container on it (including a movable container such as a barrel), the items are instead
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placed in the container.</dd></dd>
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placed in the container. If the space somehow contains both a static terrain container
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and a crate or barrel, the items are placed in the crate or barrel.</dd>
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<dt>Pict Type:</dt><dd>If 0, items in containers are not moved. If 1, even items in
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containers will be collected onto the target space.</dd></dd>
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<dt>Type 213: Destroy Items</dt><dd>Destroys all of the items in the rectangle. Be careful
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not to destroy something the party needs to finish the scenario. Only works in town.</dd>
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