Manual: Document several undocumented features
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@@ -138,6 +138,14 @@ Strength. (So, an ability strength of 1 has no effect.)</dd>
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<dd>Drains morale of target.</dd>
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<dt>Ability 14 - Weapon Call Special</dt>
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<dd>The weapon calls a special node every time it hits.</dd>
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<dt>Ability 15 - HP Damage</dt>
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<dd>The weapon's damage is multiplied by the wielder's health ratio, meaning it does less damage as they lose health and only 1 damage when they are on the verge of death.</dd>
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<dt>Ability 16 - Inverse HP Damage</dt>
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<dd>The weapon's damage is multiplied by the inverse of the wielder's health ratio, meaning it does more damage as they lose health and only 1 damage when they are at full health.</dd>
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<dt>Ability 17 - SP Damage</dt>
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<dd>The weapon's damage is multiplied by the wielder's energy ratio, meaning it does less damage as they lose energy and only 1 damage when they are completely depleted.</dd>
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<dt>Ability 18 - Inverse SP Damage</dt>
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<dd>The weapon's damage is multiplied by the inverse of the wielder's energy ratio, meaning it does more damage as they lose energy and only 1 damage when they are at full energy.</dd>
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</dl>
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<h2 id='general'>General Abilities (Inherent)</h2>
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@@ -248,6 +256,8 @@ Strength.</dd>
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it is.</dd>
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<dt>Ability 59 - Drains Missiles</dt>
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<dd>Drains missiles twice as fast. This is typically given to bows and crossbows.</dd>
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<dt>Ability 60 - Drop Call Special</dt>
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<dd>Calls a special node when dropped on the ground.</dd>
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</dl>
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<h2 id='usable'>Usable Abilities</h2>
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