Manual: Document several undocumented features
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@@ -70,6 +70,7 @@ than 100.</li>
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<li><b>Invisible -</b> Monster can't be seen. You can select a graphic for this creature,
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but it's only seen when editing the town, not playing the scenario.</li>
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<li><b>Mindless -</b> Creature is immune to fear.</li>
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<li><b>Amorphous -</b> Creature is immune to assassination.</li>
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<li><b>Invulnerable - </b> Creature practically immune to damage.</li>
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<li><b>Guard -</b> Creature is a guard. When the party commits a crime and makes the town
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hostile, it becomes stronger and will immediately seek out the party to kill them (even if
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@@ -138,6 +138,14 @@ Strength. (So, an ability strength of 1 has no effect.)</dd>
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<dd>Drains morale of target.</dd>
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<dt>Ability 14 - Weapon Call Special</dt>
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<dd>The weapon calls a special node every time it hits.</dd>
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<dt>Ability 15 - HP Damage</dt>
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<dd>The weapon's damage is multiplied by the wielder's health ratio, meaning it does less damage as they lose health and only 1 damage when they are on the verge of death.</dd>
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<dt>Ability 16 - Inverse HP Damage</dt>
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<dd>The weapon's damage is multiplied by the inverse of the wielder's health ratio, meaning it does more damage as they lose health and only 1 damage when they are at full health.</dd>
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<dt>Ability 17 - SP Damage</dt>
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<dd>The weapon's damage is multiplied by the wielder's energy ratio, meaning it does less damage as they lose energy and only 1 damage when they are completely depleted.</dd>
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<dt>Ability 18 - Inverse SP Damage</dt>
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<dd>The weapon's damage is multiplied by the inverse of the wielder's energy ratio, meaning it does more damage as they lose energy and only 1 damage when they are at full energy.</dd>
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</dl>
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<h2 id='general'>General Abilities (Inherent)</h2>
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@@ -248,6 +256,8 @@ Strength.</dd>
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it is.</dd>
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<dt>Ability 59 - Drains Missiles</dt>
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<dd>Drains missiles twice as fast. This is typically given to bows and crossbows.</dd>
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<dt>Ability 60 - Drop Call Special</dt>
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<dd>Calls a special node when dropped on the ground.</dd>
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</dl>
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<h2 id='usable'>Usable Abilities</h2>
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@@ -216,7 +216,9 @@ at No Special, nothing happens.</dd></dd>
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<dl>
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<dt>Extra 1a:</dt><dd>Which sound to play. For a list of sounds, read
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<a href="Sounds.html">Appendix A</a>. You can also click Choose to select
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the sound from a list, which allows you to hear the sounds while you choose.</dd></dd>
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the sound from a list, which allows you to hear the sounds while you choose.</dd>
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<dt>Extra 1b:</dt><dd>Whether to wait while the sound plays. If 0, the game will
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pause until the sound has finished playing. If 1, the game will not wait.</dd></dd>
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<dt>Type 15: Change Horse Possession</dt><dd>Makes a horse the party's property (or not).
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<dl>
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@@ -1919,7 +1921,10 @@ space. Items inside containers are not moved. This only works in town.
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items to.</dd>
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<dt>Mess 3:</dt><dd>If 0, place items on the ground. If this is 1 and the target space has
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a container on it (including a movable container such as a barrel), the items are instead
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placed in the container.</dd></dd>
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placed in the container. If the space somehow contains both a static terrain container
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and a crate or barrel, the items are placed in the crate or barrel.</dd>
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<dt>Pict Type:</dt><dd>If 0, items in containers are not moved. If 1, even items in
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containers will be collected onto the target space.</dd></dd>
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<dt>Type 213: Destroy Items</dt><dd>Destroys all of the items in the rectangle. Be careful
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not to destroy something the party needs to finish the scenario. Only works in town.</dd>
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