Manual: Document several undocumented features

This commit is contained in:
2023-01-30 00:32:14 -05:00
parent 3ecd8d1987
commit a4cef3f61e
3 changed files with 18 additions and 2 deletions

View File

@@ -70,6 +70,7 @@ than 100.</li>
<li><b>Invisible -</b> Monster can't be seen. You can select a graphic for this creature,
but it's only seen when editing the town, not playing the scenario.</li>
<li><b>Mindless -</b> Creature is immune to fear.</li>
<li><b>Amorphous -</b> Creature is immune to assassination.</li>
<li><b>Invulnerable - </b> Creature practically immune to damage.</li>
<li><b>Guard -</b> Creature is a guard. When the party commits a crime and makes the town
hostile, it becomes stronger and will immediately seek out the party to kill them (even if

View File

@@ -138,6 +138,14 @@ Strength. (So, an ability strength of 1 has no effect.)</dd>
<dd>Drains morale of target.</dd>
<dt>Ability 14 - Weapon Call Special</dt>
<dd>The weapon calls a special node every time it hits.</dd>
<dt>Ability 15 - HP Damage</dt>
<dd>The weapon's damage is multiplied by the wielder's health ratio, meaning it does less damage as they lose health and only 1 damage when they are on the verge of death.</dd>
<dt>Ability 16 - Inverse HP Damage</dt>
<dd>The weapon's damage is multiplied by the inverse of the wielder's health ratio, meaning it does more damage as they lose health and only 1 damage when they are at full health.</dd>
<dt>Ability 17 - SP Damage</dt>
<dd>The weapon's damage is multiplied by the wielder's energy ratio, meaning it does less damage as they lose energy and only 1 damage when they are completely depleted.</dd>
<dt>Ability 18 - Inverse SP Damage</dt>
<dd>The weapon's damage is multiplied by the inverse of the wielder's energy ratio, meaning it does more damage as they lose energy and only 1 damage when they are at full energy.</dd>
</dl>
<h2 id='general'>General Abilities (Inherent)</h2>
@@ -248,6 +256,8 @@ Strength.</dd>
it is.</dd>
<dt>Ability 59 - Drains Missiles</dt>
<dd>Drains missiles twice as fast. This is typically given to bows and crossbows.</dd>
<dt>Ability 60 - Drop Call Special</dt>
<dd>Calls a special node when dropped on the ground.</dd>
</dl>
<h2 id='usable'>Usable Abilities</h2>

View File

@@ -216,7 +216,9 @@ at No Special, nothing happens.</dd></dd>
<dl>
<dt>Extra 1a:</dt><dd>Which sound to play. For a list of sounds, read
<a href="Sounds.html">Appendix A</a>. You can also click Choose to select
the sound from a list, which allows you to hear the sounds while you choose.</dd></dd>
the sound from a list, which allows you to hear the sounds while you choose.</dd>
<dt>Extra 1b:</dt><dd>Whether to wait while the sound plays. If 0, the game will
pause until the sound has finished playing. If 1, the game will not wait.</dd></dd>
<dt>Type 15: Change Horse Possession</dt><dd>Makes a horse the party's property (or not).
<dl>
@@ -1919,7 +1921,10 @@ space. Items inside containers are not moved. This only works in town.
items to.</dd>
<dt>Mess 3:</dt><dd>If 0, place items on the ground. If this is 1 and the target space has
a container on it (including a movable container such as a barrel), the items are instead
placed in the container.</dd></dd>
placed in the container. If the space somehow contains both a static terrain container
and a crate or barrel, the items are placed in the crate or barrel.</dd>
<dt>Pict Type:</dt><dd>If 0, items in containers are not moved. If 1, even items in
containers will be collected onto the target space.</dd></dd>
<dt>Type 213: Destroy Items</dt><dd>Destroys all of the items in the rectangle. Be careful
not to destroy something the party needs to finish the scenario. Only works in town.</dd>