Fix spellcasting and dynamic menus

- Spell targeting line and array draws nicely, though not the same as the original
- Fix targeting falsely complaining about being off the edge of town
- Monster info dialog works properly; attacks now display correctly
- Fix dialogs always showing the wrong terrain or monster graphic
- Spell menus, monster menus, and PC editor item menus all work
- Spellcasting dialog now chooses the correct spell
- Fix out-of-place LED in spellcasting dialog
This commit is contained in:
2014-04-22 02:06:31 -04:00
parent d90a006e43
commit a4430cdf5a
15 changed files with 71 additions and 100 deletions

View File

@@ -59,7 +59,7 @@
<led name='spell16' state='off' top='317' left='247'/>
<led name='spell17' state='off' top='331' left='247'/>
<led name='spell18' state='off' top='345' left='247'/>
<led name='spell19' state='off' top='259' left='247'/>
<led name='spell19' state='off' top='359' left='247'/>
<led name='spell20' state='off' top='373' left='247'/>
<led name='spell21' state='off' top='247' left='379'/>
<led name='spell22' state='off' top='261' left='379'/>