Fix spellcasting and dynamic menus

- Spell targeting line and array draws nicely, though not the same as the original
- Fix targeting falsely complaining about being off the edge of town
- Monster info dialog works properly; attacks now display correctly
- Fix dialogs always showing the wrong terrain or monster graphic
- Spell menus, monster menus, and PC editor item menus all work
- Spellcasting dialog now chooses the correct spell
- Fix out-of-place LED in spellcasting dialog
This commit is contained in:
2014-04-22 02:06:31 -04:00
parent d90a006e43
commit a4430cdf5a
15 changed files with 71 additions and 100 deletions

View File

@@ -188,4 +188,5 @@ std::ostream& operator << (std::ostream& out, eRace& e);
std::istream& operator >> (std::istream& in, eRace& e);
std::ostream& operator << (std::ostream& out, eMonstAbil& e);
std::istream& operator >> (std::istream& in, eMonstAbil& e);
std::ostream& operator<<(std::ostream& out, cMonster::cAttack& att);
#endif