Fix spellcasting and dynamic menus
- Spell targeting line and array draws nicely, though not the same as the original - Fix targeting falsely complaining about being off the edge of town - Monster info dialog works properly; attacks now display correctly - Fix dialogs always showing the wrong terrain or monster graphic - Spell menus, monster menus, and PC editor item menus all work - Spellcasting dialog now chooses the correct spell - Fix out-of-place LED in spellcasting dialog
This commit is contained in:
@@ -2255,7 +2255,7 @@ static bool pick_spell_event_filter(cDialog& me, std::string item_hit, eKeyMod m
|
||||
static bool pick_spell_select_led(cDialog& me, std::string id, eKeyMod mods) {
|
||||
static const char*const choose_target = " Now pick a target.";
|
||||
static const char*const bad_spell = " Spell not available.";
|
||||
short item_hit = id[id.length() - 1] - '1';
|
||||
short item_hit = boost::lexical_cast<short>(id.substr(5)) - 1;
|
||||
if(mod_contains(mods, mod_alt)) {
|
||||
int i = (on_which_spell_page == 0) ? item_hit : spell_index[item_hit];
|
||||
display_spells(store_situation,i,&me);
|
||||
@@ -2265,8 +2265,8 @@ static bool pick_spell_select_led(cDialog& me, std::string id, eKeyMod mods) {
|
||||
}
|
||||
else {
|
||||
if (store_situation == 0)
|
||||
store_mage = (on_which_spell_page == 0) ? item_hit - 37 : spell_index[item_hit - 37];
|
||||
else store_priest = (on_which_spell_page == 0) ? item_hit - 37 : spell_index[item_hit - 37];
|
||||
store_mage = (on_which_spell_page == 0) ? item_hit : spell_index[item_hit];
|
||||
else store_priest = (on_which_spell_page == 0) ? item_hit : spell_index[item_hit];
|
||||
draw_spell_info(me);
|
||||
put_spell_led_buttons(me);
|
||||
|
||||
|
Reference in New Issue
Block a user