Add a new "rechargeable" flag to items
A way to set this flag is not yet exposed in the scenario editor. The flag is intended only for non-stackable items, but this currently isn't enforced. Items now have a maximum number of charges, which is equal to their default number set in the item record. Enchanted items with charges are now rechargeable.
This commit is contained in:
@@ -78,6 +78,7 @@ TEST_CASE("Saving item types") {
|
||||
scen.scen_items[0].cursed = true;
|
||||
scen.scen_items[0].concealed = true;
|
||||
scen.scen_items[0].enchanted = true;
|
||||
scen.scen_items[0].rechargeable = true;
|
||||
scen.scen_items[0].unsellable = true;
|
||||
scen.scen_items[0].desc = " This is a silly, silly description. ";
|
||||
in_and_out("full", scen);
|
||||
@@ -86,6 +87,7 @@ TEST_CASE("Saving item types") {
|
||||
CHECK(scen.scen_items[0].bonus == 5);
|
||||
CHECK(scen.scen_items[0].protection == 4);
|
||||
CHECK(scen.scen_items[0].charges == 20);
|
||||
CHECK(scen.scen_items[0].max_charges == 20);
|
||||
CHECK(scen.scen_items[0].weap_type == eSkill::DEFENSE);
|
||||
CHECK(scen.scen_items[0].missile == 3);
|
||||
CHECK(scen.scen_items[0].type_flag == 9);
|
||||
@@ -100,6 +102,7 @@ TEST_CASE("Saving item types") {
|
||||
CHECK(scen.scen_items[0].cursed);
|
||||
CHECK(scen.scen_items[0].concealed);
|
||||
CHECK(scen.scen_items[0].enchanted);
|
||||
CHECK(scen.scen_items[0].rechargeable);
|
||||
CHECK(scen.scen_items[0].unsellable);
|
||||
CHECK(scen.scen_items[0].desc == " This is a silly, silly description. ");
|
||||
}
|
||||
|
Reference in New Issue
Block a user