graphics: continue to change code to store some images as Texture
+ replace graf_pos and graf_pos_ref by Texture_ref + correct cCustomGraphics::copy_graphic
This commit is contained in:
@@ -534,9 +534,9 @@ void set_up_terrain_buttons(bool reset) {
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ter_from = ter_from_base;
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pic = scenario.ter_types[i].picture;
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if(pic >= 1000) {
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, draw_rect);
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Texture source_gworld;
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std::tie(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, draw_rect);
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}
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else if(pic < 960) {
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pic = pic % 50;
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@@ -571,55 +571,55 @@ void set_up_terrain_buttons(bool reset) {
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pic %= 1000;
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tiny_to.width() = tiny_to.width() / 2;
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tiny_to.height() = tiny_to.height() / 2;
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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pic++;
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tiny_to.offset(tiny_to.width(), 0);
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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pic++;
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tiny_to.offset(-tiny_to.width(), tiny_to.height());
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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pic++;
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tiny_to.offset(tiny_to.width(), 0);
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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} else if(pic >= 3000) {
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pic %= 1000;
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tiny_to.width() = tiny_to.width() / 2;
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tiny_to.height() = tiny_to.height() / 2;
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tiny_to.offset(tiny_to.width() / 2, 0);
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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pic++;
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tiny_to.offset(0, tiny_to.height());
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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} else if(pic >= 2000) {
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pic %= 1000;
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tiny_to.width() = tiny_to.width() / 2;
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tiny_to.height() = tiny_to.height() / 2;
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tiny_to.offset(0, tiny_to.height() / 2);
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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pic++;
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tiny_to.offset(tiny_to.width(), 0);
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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} else if(pic >= 1000) {
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pic %= 1000;
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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} else {
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auto pic_info = m_pic_index[pic];
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pic = pic_info.i;
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auto monst_gworld = [](pic_num_t sheet_num) {
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return *ResMgr::graphics.get("monst" + std::to_string(1 + sheet_num));
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return *ResMgr::textures.get("monst" + std::to_string(1 + sheet_num));
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};
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if(pic_info.x == 2 && pic_info.y == 2) {
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tiny_to.width() = tiny_to.width() / 2;
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@@ -669,9 +669,9 @@ void set_up_terrain_buttons(bool reset) {
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tiny_to = draw_rect;
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frame_rect(mainPtr, tiny_to, sf::Color::Black);
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if(pic >= 1000) {
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
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rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,ter_from) = spec_scen_g.find_graphic(pic % 1000);
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rect_draw_some_item(source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
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} else {
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tiny_from = {0,0,18,18};
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tiny_from.offset((pic % 10) * 18,(pic / 10) * 18);
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@@ -992,7 +992,7 @@ void draw_terrain(){
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void draw_monsts() {
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short width,height,m_start_pic;
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std::shared_ptr<const sf::Texture> from_gworld = nullptr;
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Texture from_gworld;
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rectangle source_rect;
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location where_draw,store_loc;
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@@ -1008,14 +1008,14 @@ void draw_monsts() {
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if((where_draw.x == minmax(0,8,where_draw.x)) &&
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(where_draw.y == minmax(0,8,where_draw.y)) &&
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(scenario.scen_monsters[town->creatures[i].number].picture_num >= 1000)) {
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graf_pos_ref(from_gworld, source_rect) = spec_scen_g.find_graphic((scenario.scen_monsters[town->creatures[i].number].picture_num + k) % 1000);
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std::tie(from_gworld,source_rect) = spec_scen_g.find_graphic((scenario.scen_monsters[town->creatures[i].number].picture_num + k) % 1000);
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store_loc.x += k % width;
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store_loc.y += k / width;
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}
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else if(scenario.scen_monsters[town->creatures[i].number].picture_num < 1000) {
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m_start_pic = m_pic_index[scenario.scen_monsters[town->creatures[i].number].picture_num].i + k;
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int which_sheet = m_start_pic / 20;
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from_gworld = &ResMgr::graphics.get("monst" + std::to_string(1 + which_sheet));
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from_gworld = *ResMgr::textures.get("monst" + std::to_string(1 + which_sheet));
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m_start_pic = m_start_pic % 20;
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source_rect = calc_rect(2 * (m_start_pic / 10), m_start_pic % 10);
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store_loc.x += k % width;
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@@ -1035,7 +1035,7 @@ void draw_monsts() {
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destrec.top = destrec.bottom - (source_rect.bottom - source_rect.top);
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destrec.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
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rect_draw_some_item(*from_gworld, source_rect, mainPtr, destrec, sf::BlendAlpha);
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rect_draw_some_item(from_gworld, source_rect, mainPtr, destrec, sf::BlendAlpha);
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}
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}
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}
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@@ -1075,11 +1075,11 @@ void draw_items() {
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(where_draw.y >= 0) && (where_draw.y <= 8)) {
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if(pic_num >= 1000) {
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 1000);
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Texture source_gworld;
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std::tie(source_gworld,source_rect)= spec_scen_g.find_graphic(pic_num - 1000);
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dest_rect = calc_rect(where_draw.x,where_draw.y);
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dest_rect.offset(8+TER_RECT_UL_X,8+TER_RECT_UL_Y);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, dest_rect, sf::BlendAlpha);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, dest_rect, sf::BlendAlpha);
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}
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else {
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source_rect = get_item_template_rect(pic_num);
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@@ -1111,7 +1111,7 @@ void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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location where_draw;
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rectangle source_rect;
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short picture_wanted;
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std::shared_ptr<const sf::Texture> source_gworld;
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Texture source_gworld;
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if(i < 0 || i > 8 || j < 0 || j > 8)
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return;
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@@ -1122,10 +1122,10 @@ void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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where_draw.y = (char) j;
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if(picture_wanted >= 1000 && spec_scen_g) {
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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}
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else if(picture_wanted >= 960) {
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source_gworld = &ResMgr::graphics.get("teranim");
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source_gworld = *ResMgr::textures.get("teranim");
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picture_wanted -= 960;
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source_rect.left = 112 * (picture_wanted / 5);
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source_rect.right = source_rect.left + 28;
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@@ -1135,7 +1135,7 @@ void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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else {
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source_rect = get_template_rect(terrain_to_draw);
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int which_sheet = picture_wanted / 50;
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source_gworld = &ResMgr::graphics.get("ter" + std::to_string(1 + which_sheet));
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source_gworld = *ResMgr::textures.get("ter" + std::to_string(1 + which_sheet));
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}
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rectangle destrec;
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@@ -1145,14 +1145,14 @@ void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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destrec.bottom = destrec.top + BITMAP_HEIGHT;
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destrec.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, destrec);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, destrec);
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}
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void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short size,bool road) {
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rectangle dest_rect = {0,0,size,size},from_rect = {0,0,12,12};
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short picture_wanted;
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bool drawLargeIcon = false;
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std::shared_ptr<const sf::Texture> source_gworld;
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Texture source_gworld;
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picture_wanted = scenario.ter_types[terrain_to_draw].map_pic;
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if(picture_wanted == NO_PIC) {
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@@ -1163,21 +1163,21 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
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dest_rect.offset(8 + TER_RECT_UL_X + size * i, 8 + TER_RECT_UL_Y + size * j);
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if(drawLargeIcon) {
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if(picture_wanted >= 1000) {
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graf_pos_ref(source_gworld, from_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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std::tie(source_gworld,from_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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} else if(picture_wanted >= 960) {
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source_gworld = &ResMgr::graphics.get("teranim");
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source_gworld = *ResMgr::textures.get("teranim");
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from_rect = calc_rect(4 * ((picture_wanted - 960) / 5),(picture_wanted - 960) % 5);
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} else {
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int which_sheet = picture_wanted / 50;
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source_gworld = &ResMgr::graphics.get("ter" + std::to_string(1 + which_sheet));
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source_gworld = *ResMgr::textures.get("ter" + std::to_string(1 + which_sheet));
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picture_wanted %= 50;
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from_rect = calc_rect(picture_wanted % 10, picture_wanted / 10);
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}
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rect_draw_some_item(*source_gworld, from_rect, mainPtr, dest_rect);
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rect_draw_some_item(source_gworld, from_rect, mainPtr, dest_rect);
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} else {
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if(picture_wanted >= 1000) {
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std::shared_ptr<const sf::Texture> from_gw;
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graf_pos_ref(from_gw, from_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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Texture from_gw;
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std::tie(from_gw,from_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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from_rect.right = from_rect.left + 12;
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from_rect.bottom = from_rect.top + 12;
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picture_wanted /= 1000; picture_wanted--;
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@@ -1279,9 +1279,9 @@ static void place_selected_terrain(ter_num_t ter, rectangle draw_rect) {
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pic_num_t picture_wanted = scenario.ter_types[ter].picture;
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rectangle source_rect;
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if(picture_wanted >= 1000) {
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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rect_draw_some_item(*source_gworld, source_rect,mainPtr,draw_rect);
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Texture source_gworld;
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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rect_draw_some_item(source_gworld, source_rect, mainPtr,draw_rect);
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}
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else if(picture_wanted >= 960) {
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picture_wanted -= 960;
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@@ -1395,55 +1395,55 @@ void place_location() {
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picture_wanted %= 1000;
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to_rect.width() = to_rect.width() / 2;
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to_rect.height() = to_rect.height() / 2;
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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picture_wanted++;
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to_rect.offset(to_rect.width(), 0);
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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picture_wanted++;
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to_rect.offset(-to_rect.width(), to_rect.height());
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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picture_wanted++;
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to_rect.offset(to_rect.width(), 0);
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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} else if(picture_wanted >= 3000) {
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picture_wanted %= 1000;
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to_rect.width() = to_rect.width() / 2;
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to_rect.height() = to_rect.height() / 2;
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to_rect.offset(to_rect.width() / 2, 0);
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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picture_wanted++;
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to_rect.offset(0, to_rect.height());
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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} else if(picture_wanted >= 2000) {
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picture_wanted %= 1000;
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to_rect.width() = to_rect.width() / 2;
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to_rect.height() = to_rect.height() / 2;
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to_rect.offset(0, to_rect.height() / 2);
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std::shared_ptr<const sf::Texture> source_gworld;
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
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rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
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Texture source_gworld;
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std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
|
||||
rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
|
||||
picture_wanted++;
|
||||
to_rect.offset(to_rect.width(), 0);
|
||||
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
|
||||
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
|
||||
std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
|
||||
rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
|
||||
} else if(picture_wanted >= 1000) {
|
||||
picture_wanted %= 1000;
|
||||
std::shared_ptr<const sf::Texture> source_gworld;
|
||||
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
|
||||
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
|
||||
Texture source_gworld;
|
||||
std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted);
|
||||
rect_draw_some_item(source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
|
||||
} else {
|
||||
auto pic_info = m_pic_index[picture_wanted];
|
||||
picture_wanted = pic_info.i;
|
||||
auto monst_gworld = [](pic_num_t sheet_num) {
|
||||
return *ResMgr::graphics.get("monst" + std::to_string(1 + sheet_num));
|
||||
return *ResMgr::textures.get("monst" + std::to_string(1 + sheet_num));
|
||||
};
|
||||
if(pic_info.x == 2 && pic_info.y == 2) {
|
||||
to_rect.width() = to_rect.width() / 2;
|
||||
@@ -1490,9 +1490,9 @@ void place_location() {
|
||||
} else if(overall_mode == MODE_PLACE_ITEM || overall_mode == MODE_PLACE_SAME_ITEM) {
|
||||
picture_wanted = scenario.scen_items[mode_count].graphic_num;
|
||||
if(picture_wanted >= 1000) {
|
||||
std::shared_ptr<const sf::Texture> source_gworld;
|
||||
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
|
||||
rect_draw_some_item(*source_gworld,source_rect,mainPtr,draw_rect,sf::BlendAlpha);
|
||||
Texture source_gworld;
|
||||
std::tie(source_gworld,source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
|
||||
rect_draw_some_item(source_gworld,source_rect,mainPtr,draw_rect,sf::BlendAlpha);
|
||||
} else if(picture_wanted < 55) {
|
||||
source_rect = calc_rect(picture_wanted % 5,picture_wanted / 5);
|
||||
rect_draw_some_item(*ResMgr::textures.get("objects"),source_rect,mainPtr,draw_rect,sf::BlendAlpha);
|
||||
|
Reference in New Issue
Block a user