Enable the hunting code path for an additional advantage of cave lore/woodsman traits
- However, this won't be enabled in legacy scenarios since it requires setting terrain special abilities
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@@ -230,7 +230,8 @@ static short get_small_icon(ter_num_t ter){
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case eTerSpec::IS_A_CONTAINER:
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icon = 36;
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break;
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case eTerSpec::WATERFALL:
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case eTerSpec::WATERFALL_CAVE:
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case eTerSpec::WATERFALL_SURFACE:
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icon = -1;
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break;
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case eTerSpec::CONVEYOR:
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