Refactored erase_out_specials();
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@@ -1,5 +1,6 @@
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#include <SFML/Graphics.hpp>
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#include "outdoors.hpp"
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void force_town_enter(short which_town,location where_start);
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void start_town_mode(short which_town, short entry_dir);
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@@ -21,7 +22,10 @@ void dump_gold(short print_mes);
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void pick_lock(location where,short pc_num);
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void bash_door(location where,short pc_num);
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void erase_specials();
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void erase_hidden_towns(cOutdoors& sector, int quadrant_x, int quadrant_y);
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void erase_completed_specials(cOutdoors& sector);
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void erase_out_specials();
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bool does_location_have_special(cOutdoors& sector, location loc, eTerSpec type);
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void clear_map();
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void draw_map(bool need_refresh);
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bool is_door(location destination);
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