- Fixed some bugs in the dialog code.

- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-21 20:02:07 +00:00
parent 7573c1ed98
commit a2c2a85a8e
63 changed files with 1741 additions and 1267 deletions

View File

@@ -47,11 +47,5 @@ short calc_day();
Boolean day_reached(unsigned char which_day, unsigned char which_event);
void display_string(char *str);
void Draw_Some_Item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld, location target, char masked, short main_win);
//void rect_draw_some_item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld, Rect targ_rect, char masked, short main_win);
Boolean is_ident(item_record_type item);
Boolean is_magic(item_record_type item);
Boolean is_contained(item_record_type item);
Boolean is_cursed(item_record_type item);
Boolean is_property(item_record_type item);
Rect get_custom_rect (short which_rect);
//Rect get_custom_rect (short which_rect);