- Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -47,11 +47,5 @@ short calc_day();
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Boolean day_reached(unsigned char which_day, unsigned char which_event);
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void display_string(char *str);
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void Draw_Some_Item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld, location target, char masked, short main_win);
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//void rect_draw_some_item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld, Rect targ_rect, char masked, short main_win);
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Boolean is_ident(item_record_type item);
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Boolean is_magic(item_record_type item);
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Boolean is_contained(item_record_type item);
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Boolean is_cursed(item_record_type item);
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Boolean is_property(item_record_type item);
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Rect get_custom_rect (short which_rect);
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//Rect get_custom_rect (short which_rect);
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