- Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -20,21 +20,21 @@ void change_level(short town_num,short x,short y);
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void push_things();
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void special_increase_age();
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void run_special(short which_mode,short which_type,short start_spec,location spec_loc,short *a,short *b,short *redraw);
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special_node_type get_node(short cur_spec,short cur_spec_type);
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void general_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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cSpecial get_node(short cur_spec,short cur_spec_type);
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void general_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void setsd(short a,short b,short val);
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void handle_message(short which_mode,short cur_type,short mess1,short mess2,short *a,short *b);
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void get_strs(char *str1,char *str2,short cur_type,short which_str1,short which_str2) ;
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void ifthen_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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void ifthen_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void affect_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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void affect_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void oneshot_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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void oneshot_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void townmode_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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void townmode_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void rect_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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void rect_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void outdoor_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
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void outdoor_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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