- Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,6 +1,5 @@
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void sort_pc_items(short pc_num);
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Boolean give_to_pc(short pc_num,item_record_type item,short print_result);
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Boolean give_to_party(item_record_type item,short print_result);
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bool give_to_pc(short pc_num,cItemRec item,short print_result);
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Boolean forced_give(short item_num,short abil);
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Boolean GTP(short item_num);
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Boolean silent_GTP(short item_num);
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@@ -11,24 +10,23 @@ short pc_has_abil(short pc_num,short abil);
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Boolean party_has_abil(short abil);
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Boolean party_take_abil(short abil);
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Boolean party_check_class(short item_class,short mode);
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short item_weight(item_record_type item);
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short pc_carry_weight(short pc_num);
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short amount_pc_can_carry(short pc_num);
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void give_food(short amount,Boolean print_result);
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short take_food(short amount,Boolean print_result);
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short pc_has_space(short pc_num);
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short pc_ok_to_buy(short pc_num,short cost,item_record_type item);
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short pc_ok_to_buy(short pc_num,short cost,cItemRec item);
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void take_item(short pc_num,short which_item);
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void remove_charge(short pc_num,short which_item);
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void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val);
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void equip_item(short pc_num,short item_num);
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void drop_item(short pc_num,short item_num,location where_drop);
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Boolean place_item(item_record_type item,location where,Boolean forced);
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bool place_item(cItemRec item,location where,bool forced);
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void destroy_an_item();
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void give_thing(short pc_num, short item_num);
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void combine_things(short pc_num);
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short dist_from_party(location where);
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void set_item_flag(item_record_type *item);
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void set_item_flag(cItemRec *item);
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short get_item(location place,short pc_num,Boolean check_container);
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void put_item_graphics();
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short get_prot_level(short pc_num,short abil);
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@@ -55,10 +53,11 @@ DialogPtr other_make_dialog(short which);
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void place_glands(location where,unsigned char m_type);
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short party_total_level() ;
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void reset_item_max();
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short item_val(item_record_type item);
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short item_val(cItemRec item);
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bool give_to_party(cItemRec item, short print_result);
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void place_treasure(location where,short level,short loot,short mode);
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short luck_total();
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item_record_type return_treasure(short loot,short level,short mode);
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cItemRec return_treasure(short loot,short level,short mode);
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void frame_button(Rect button_rect);
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void refresh_store_items();
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void get_text_response_event_filter (short item_hit);
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