- Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,18 +1,17 @@
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item_record_type return_dummy_item();
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item_record_type get_stored_item(short which);
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item_record_type get_food();
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item_record_type get_weapon(short loot,short level);
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item_record_type get_armor(short loot,short level);
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item_record_type get_helm(short loot);
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item_record_type get_gloves(short loot);
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item_record_type get_boots(short loot);
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item_record_type get_shield(short loot);
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item_record_type get_potion(short loot);
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item_record_type get_scroll(short loot);
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item_record_type get_missile(short loot);
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item_record_type get_poison(short loot,short level);
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item_record_type get_wand(short loot);
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item_record_type get_ring(short loot);
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item_record_type get_necklace(short loot);
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item_record_type convert_item (short_item_record_type s_item);
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item_record_type pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);
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cItemRec get_stored_item(short which);
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cItemRec get_food();
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cItemRec get_weapon(short loot,short level);
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cItemRec get_armor(short loot,short level);
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cItemRec get_helm(short loot);
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cItemRec get_gloves(short loot);
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cItemRec get_boots(short loot);
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cItemRec get_shield(short loot);
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cItemRec get_potion(short loot);
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cItemRec get_scroll(short loot);
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cItemRec get_missile(short loot);
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cItemRec get_poison(short loot,short level);
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cItemRec get_wand(short loot);
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cItemRec get_ring(short loot);
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cItemRec get_necklace(short loot);
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//item_record_type convert_item (short_item_record_type s_item);
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cItemRec pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);
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