- Fixed some bugs in the dialog code.

- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-21 20:02:07 +00:00
parent 7573c1ed98
commit a2c2a85a8e
63 changed files with 1741 additions and 1267 deletions

View File

@@ -1,18 +1,17 @@
item_record_type return_dummy_item();
item_record_type get_stored_item(short which);
item_record_type get_food();
item_record_type get_weapon(short loot,short level);
item_record_type get_armor(short loot,short level);
item_record_type get_helm(short loot);
item_record_type get_gloves(short loot);
item_record_type get_boots(short loot);
item_record_type get_shield(short loot);
item_record_type get_potion(short loot);
item_record_type get_scroll(short loot);
item_record_type get_missile(short loot);
item_record_type get_poison(short loot,short level);
item_record_type get_wand(short loot);
item_record_type get_ring(short loot);
item_record_type get_necklace(short loot);
item_record_type convert_item (short_item_record_type s_item);
item_record_type pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);
cItemRec get_stored_item(short which);
cItemRec get_food();
cItemRec get_weapon(short loot,short level);
cItemRec get_armor(short loot,short level);
cItemRec get_helm(short loot);
cItemRec get_gloves(short loot);
cItemRec get_boots(short loot);
cItemRec get_shield(short loot);
cItemRec get_potion(short loot);
cItemRec get_scroll(short loot);
cItemRec get_missile(short loot);
cItemRec get_poison(short loot,short level);
cItemRec get_wand(short loot);
cItemRec get_ring(short loot);
cItemRec get_necklace(short loot);
//item_record_type convert_item (short_item_record_type s_item);
cItemRec pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);