- Fixed some bugs in the dialog code.

- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-21 20:02:07 +00:00
parent 7573c1ed98
commit a2c2a85a8e
63 changed files with 1741 additions and 1267 deletions

View File

@@ -9,7 +9,7 @@ void display_pc_event_filter (short item_hit);
void display_pc(short pc_num,short mode,short parent_num);
void put_item_info(short pc,short item);
void display_pc_item_event_filter (short item_hit);
void display_pc_item(short pc_num,short item,item_record_type si,short parent);
void display_pc_item(short pc_num,short item,cItemRec si,short parent);
void put_monst_info();
void display_monst_event_filter (short item_hit);
void display_monst(short array_pos,creature_data_type *which_m,short mode);