- Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -9,7 +9,7 @@ void display_pc_event_filter (short item_hit);
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void display_pc(short pc_num,short mode,short parent_num);
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void put_item_info(short pc,short item);
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void display_pc_item_event_filter (short item_hit);
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void display_pc_item(short pc_num,short item,item_record_type si,short parent);
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void display_pc_item(short pc_num,short item,cItemRec si,short parent);
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void put_monst_info();
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void display_monst_event_filter (short item_hit);
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void display_monst(short array_pos,creature_data_type *which_m,short mode);
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