- Fixed some bugs in the dialog code.

- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-21 20:02:07 +00:00
parent 7573c1ed98
commit a2c2a85a8e
63 changed files with 1741 additions and 1267 deletions

View File

@@ -2,6 +2,8 @@
#include <vector>
#include <string>
#include "boe.consts.h"
#include "scenario.h"
#include "item.h"
//#define EXILE_BIG_GUNS 1
@@ -61,16 +63,6 @@
#define CDST cd_set_text_edit_str
#define CDSN cd_set_text_edit_num
typedef struct {
char x,y;
} location;
typedef struct {
short x,y;} shortloc;
typedef struct {
short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto;
} special_node_type;
typedef struct {
short personality,type;
char link1[4],link2[4];
@@ -81,12 +73,6 @@ typedef struct {
unsigned char strlens[200];
talking_node_type talk_nodes[60];
} talking_record_type;
typedef struct {
short picture;
unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over;
unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3;
} terrain_type_type;
typedef struct {
unsigned char monst[4];
@@ -110,7 +96,7 @@ typedef struct {
location wandering_locs[4];
Rect info_rect[8];
unsigned char strlens[180];
special_node_type specials[60];
cSpecial specials[60];
} outdoor_record_type;
typedef struct {
@@ -127,31 +113,6 @@ typedef struct {
} creature_start_type;
typedef struct {
short variety, item_level;
char awkward, bonus, protection, charges, type;
unsigned char graphic_num,ability, type_flag, is_special;
short value;
Boolean identified, magic;
unsigned char weight, description_flag;
char full_name[25], name[15];
unsigned char reserved1,reserved2;
unsigned char magic_use_type, ability_strength, treas_class, real_abil;
} short_item_record_type;
typedef struct {
short variety, item_level;
char awkward, bonus, protection, charges, type, magic_use_type;
unsigned char graphic_num,ability, ability_strength,type_flag, is_special;
short value;
unsigned char weight, special_class;
location item_loc;
char full_name[25], name[15];
unsigned char treas_class,item_properties,reserved1,reserved2;
} item_record_type;
typedef struct {
location item_loc;
short item_code,ability;
@@ -182,7 +143,7 @@ typedef struct {
short timer_spec_times[8];
short timer_specs[8];
unsigned char strlens[180];
special_node_type specials[100];
cSpecial specials[100];
unsigned char specials1,specials2,res1,res2;
short difficulty;
} town_record_type;
@@ -231,98 +192,26 @@ typedef struct {
} template_town_type;
typedef struct {
item_record_type scen_items[400];
cItemRec scen_items[400];
char monst_names[256][20];
char ter_names[256][30];
} scen_item_data_type;
typedef struct {
short ter_type,item_num[10],item_odds[10],property;
} item_storage_shortcut_type;
typedef struct {
unsigned char m_num,level,m_name[26];
short health,m_health,mp,max_mp;
unsigned char armor,skill;
short a[3];
unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
short morale,m_morale;
short corpse_item,corpse_item_chance;
short status[15];
unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
short picture_num;
} monster_record_type;
typedef struct {
short active,attitude;
unsigned char number;
location m_loc;
monster_record_type m_d;
cMonster m_d;
Boolean mobile;
short summoned;
creature_start_type monst_start;
} creature_data_type;
typedef struct {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
Boolean exists,property;
} horse_record_type;
typedef struct {
location boat_loc,boat_loc_in_sec,boat_sector;
short which_town;
Boolean exists,property;
} boat_record_type;
typedef struct {
unsigned char flag1, flag2, flag3, flag4;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
} scen_header_type;
typedef struct {
unsigned char flag1, flag2, flag3, flag4;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
unsigned char town_size[200];
unsigned char town_hidden[200];
short flag_a;
short intro_mess_pic,intro_mess_len;
location where_start,out_sec_start,out_start;
short which_town_start;
short flag_b;
short town_data_size[200][5];
short town_to_add_to[10];
short flag_to_add_to_town[10][2];
short flag_c;
short out_data_size[100][2];
Rect store_item_rects[3];
short store_item_towns[3];
short flag_e;
short special_items[50];
short special_item_special[50];
short rating,uses_custom_graphics;
short flag_f;
monster_record_type scen_monsters[256];
boat_record_type scen_boats[30];
horse_record_type scen_horses[30];
short flag_g;
terrain_type_type ter_types[256];
short scenario_timer_times[20];
short scenario_timer_specs[20];
short flag_h;
special_node_type scen_specials[256];
item_storage_shortcut_type storage_shortcuts[10];
short flag_d;
unsigned char scen_str_len[300];
short flag_i;
location last_out_edited;
short last_town_edited;
} scenario_data_type;
// for game
typedef struct {
@@ -364,12 +253,12 @@ typedef struct {
unsigned char stuff_done[310][10],item_taken[200][8];
short light_level;
location outdoor_corner,i_w_c,p_loc,loc_in_sec;
boat_record_type boats[30];
horse_record_type horses[30];
cVehicle boats[30];
cVehicle horses[30];
creature_list_type creature_save[4];
short in_boat,in_horse;
outdoor_creature_type out_c[10];
item_record_type magic_store_items[5][10];
cItemRec magic_store_items[5][10];
short imprisoned_monst[4];
char m_seen[256];
char journal_str[50];
@@ -411,7 +300,7 @@ typedef struct {
short skills[30];
short max_health,cur_health,max_sp,cur_sp,experience,skill_pts,level;
short status[15];
item_record_type items[24];
cItemRec items[24];
Boolean equip[24];
Boolean priest_spells[62],mage_spells[62];
short which_graphic,weap_poisoned;
@@ -425,7 +314,7 @@ typedef struct {
typedef struct {
item_record_type items[NUM_TOWN_ITEMS];
cItemRec items[NUM_TOWN_ITEMS];
} town_item_list;
typedef struct {short i;} flag_type;
@@ -433,7 +322,7 @@ typedef struct {short i;} flag_type;
typedef struct {unsigned char pattern[9][9];} effect_pat_type;
typedef struct {
item_record_type items[NUM_TOWN_ITEMS];
cItemRec items[NUM_TOWN_ITEMS];
} stored_items_list_type;
typedef struct {