Finish edit terrain type dialog in the editor and tweak some terrain properties
- Introduce enum for step sounds - Remove union for treating terrain flags as either signed or unsigned Editor: - Add Choose button to select the "transform to" terrain. - Implement Choose buttons as appropriate for the terrain flags, including editing the special that a terrain calls. - Range-check the terrain flags. - Add Custom button to choose a town as the combat arena. - Fix/tweak/improve several of the terrain flag prompts. - Fix placing shortcut key in field as its ASCII code instead of the letter - Fix some of the range checks that were already in place but were incorrect or improperly static Game: - The wilderness terrain types now allow specifying how many d6's of food you get when hunting there. - Crumbling terrain uses flag 2 instead of 3 to determine method (flag 2 was supposed to be strength but was never used) - Merge two functions that did almost exactly the same thing (namely altering a terrain space and potentially updating conveyor/lights info) - Merge switch_level into handle_lever since it was the only place it was called - Remove global store_special_loc; the location is stored in the stuff_done array now - Change when use/step on terrains will now update lighting if they changed to a terrain with a different light level - Terrains that call a special no longer support mixed global/local modes - they either always call a local special or always call a global special - Use previously unused swap_ter function (which did the exact same thing as the swap terrain special node) Dialog Engine: - Don't "erase" invisible icons or buttons; it's not necessary, since the entire window is filled with background before the draw() method is called, and it causes problems in case of overlapping elements.
This commit is contained in:
@@ -41,6 +41,7 @@
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<field name='light' top='193' left='271' height='16' width='52' />
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<text top='193' left='333' height='14' width='128'>Transform to what?</text>
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<field name='trans' top='193' left='467' height='16' width='52' />
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<button name='picktrans' top='190' left='530' type='regular'>Choose</button>
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<text top='217' left='8' height='14' width='91'>Ground type:</text>
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<field name='ground' top='216' left='109' height='16' width='52' />
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@@ -81,6 +82,7 @@
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<text name='flag1text' framed='true' top='385' left='109' height='14' width='209'>*flag1</text>
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<field name='flag1' top='384' left='329' height='16' width='64' />
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<button name='pickflag1' top='381' left='404' type='regular'>Choose</button>
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<button name='editspec' top='381' left='404' type='large'>Create/Edit</button>
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<text name='flag2text' framed='true' top='410' left='109' height='14' width='209'>*flag2</text>
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<field name='flag2' top='409' left='329' height='16' width='64' />
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<button name='pickflag2' top='406' left='404' type='regular'>Choose</button>
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@@ -91,10 +93,11 @@
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<text top='254' left='467' height='14' width='100'>Combat Arena:</text>
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<field name='arena' top='275' left='467' height='16' width='64'/>
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<button name='pickarena' type='regular' top='299' left='467'>Choose</button>
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<button name='picktown' type='regular' top='299' left='532'>Custom</button>
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<button name='object' top='344' left='467' type='large'>Object Details</button>
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<text top='385' left='470' width='60' height='14'>Map icon:</text>
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<pict name='seemap' top='375' left='550' type='map' num='0'/>
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<field name='map' top='406' left='470' width='100' height='16'/>
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<text top='410' left='470' width='60' height='14'>Map icon:</text>
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<pict name='seemap' top='400' left='550' type='map' num='0'/>
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<field name='map' top='431' left='475' width='100' height='16'/>
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<button name='done' type='regular' def-key='enter' top='455' left='517'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='455' left='451'>Cancel</button>
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<button name='left' type='left' top='455' left='11'/>
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14
rsrc/dialogs/pick-spec-type.xml
Normal file
14
rsrc/dialogs/pick-spec-type.xml
Normal file
@@ -0,0 +1,14 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='cancel'>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='8' left='50' width='300' height='80'>
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This terrain type is set to call a local special when used or stepped on.
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That means it will call the special with the given ID in the current area, whether town or outdoors.
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From here you can edit the corresponding special node in the currently active town or outdoor section.
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Which would you like to edit?
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</text>
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<button name='town' type='large' top='90' left='10'>Edit Town</button>
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<button name='out' type='large' top='90' left='125'>Edit Outdoor</button>
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<button name='cancel' type='regular' top='90' left='287'>Cancel</button>
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</dialog>
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@@ -1,6 +1,6 @@
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Small Icon
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What to change to?
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Amount of damage done
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Sides per die
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Unused
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Graphic when occupied
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Strength (1-8)
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@@ -13,8 +13,8 @@ Unused
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Number of special to call
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Unused
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Unused
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Unused
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Unused
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Number of Dice
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Number of Dice
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Direction
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Direction
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Direction
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@@ -1,16 +1,16 @@
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Unused
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Number of sound (99 - no sound)
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Damage multiplier
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Number of Dice
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Unused
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Unused
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Percentage chance
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Unused
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Strength
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Method
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Unused
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Difficulty (0-4 L, 5-9 M, 10 I)
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Unused
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Unused
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Type of special (0 - local, 1 - town/global, 2 - out/global, 3 - global)
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Type of special (0 - global, 1 - local)
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Unused
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Unused
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Unused
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@@ -21,4 +21,4 @@ Unused
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Unused
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Unused
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Number of sound (99 - no sound)
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Type of special (0 - local, 1 - town/global, 2 - out/global, 3 - global)
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Type of special (0 - global, 1 - local)
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@@ -5,7 +5,7 @@ Unused
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Unused
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Status type
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Unused
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Method (1 - Move Mountains, 2 - quickfire, 0 - either)
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Unused
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Unused
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Can be bashed? (0 - can't, 1 - can)
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Unused
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