Only show editing cursors while over the terrain area
- Also show eyedropper when selecting a terrain/item/monster to paint
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@@ -151,6 +151,7 @@ void init_scened(int argc, char* argv[]) {
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});
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run_startup_g();
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init_thread.join();
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set_cursor(wand_curs);
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cDialog::defaultBackground = cDialog::BG_LIGHT;
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cDialog::doAnimations = true;
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@@ -431,7 +432,6 @@ void handle_menu_choice(eMenu item_hit) {
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case eMenu::TOWN_BOUNDARIES:
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overall_mode = MODE_SET_TOWN_RECT;
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mode_count = 2;
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set_cursor(topleft_curs);
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set_string("Set town boundary","Select upper left corner");
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break;
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case eMenu::FRILL:
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