Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
The limit of 3 saved item rectangles has been removed - you can now add as many as you want. However, the 1 per town limit is now strictly enforced. The saved item rectangle is now shown with a cyan border when editing town.
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@@ -87,7 +87,7 @@ ePalBtn town_buttons[6][10] = {
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{PAL_PENCIL, PAL_BRUSH_LG, PAL_BRUSH_SM, PAL_SPRAY_LG, PAL_SPRAY_SM, PAL_ERASER, PAL_DROPPER, PAL_RECT_HOLLOW, PAL_RECT_FILLED, PAL_BUCKET},
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{PAL_ENTER_N, PAL_ENTER_W, PAL_ENTER_S, PAL_ENTER_E, PAL_EDIT_SIGN, PAL_TEXT_AREA, PAL_WANDER, PAL_CHANGE, PAL_ZOOM, PAL_TERRAIN},
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{PAL_SPEC, PAL_COPY_SPEC, PAL_PASTE_SPEC, PAL_ERASE_SPEC, PAL_EDIT_SPEC, PAL_SPEC_SPOT, PAL_EDIT_ITEM, PAL_SAME_ITEM, PAL_ERASE_ITEM, PAL_ITEM},
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{PAL_BOAT, PAL_HORSE, PAL_ROAD, PAL_BLANK, PAL_BLANK, PAL_BLANK, PAL_EDIT_MONST, PAL_SAME_MONST, PAL_ERASE_MONST, PAL_MONST},
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{PAL_BOAT, PAL_HORSE, PAL_ROAD, PAL_BLANK, PAL_BLANK, PAL_EDIT_STORAGE, PAL_EDIT_MONST, PAL_SAME_MONST, PAL_ERASE_MONST, PAL_MONST},
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{PAL_WEB, PAL_CRATE, PAL_BARREL, PAL_BLOCK, PAL_FIRE_BARR, PAL_FORCE_BARR, PAL_QUICKFIRE, PAL_FORCECAGE, PAL_ERASE_FIELD, PAL_BLANK},
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{PAL_SFX_SB, PAL_SFX_MB, PAL_SFX_LB, PAL_SFX_SS, PAL_SFX_LS, PAL_SFX_ASH, PAL_SFX_BONE, PAL_SFX_ROCK, PAL_BLANK, PAL_BLANK},
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};
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@@ -152,6 +152,7 @@ static cursor_type get_edit_cursor() {
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case MODE_ROOM_RECT: case MODE_SET_TOWN_RECT:
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case MODE_HOLLOW_RECT: case MODE_FILLED_RECT:
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case MODE_STORAGE_RECT:
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return mode_count == 2 ? topleft_curs : bottomright_curs;
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case MODE_ERASE_CREATURE: case MODE_ERASE_ITEM:
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@@ -731,6 +732,7 @@ static bool handle_terrain_action(location the_point, bool ctrl_hit) {
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break;
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case MODE_ROOM_RECT: case MODE_SET_TOWN_RECT: case MODE_HOLLOW_RECT: case MODE_FILLED_RECT:
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case MODE_STORAGE_RECT:
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if(mouse_button_held)
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break;
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if(mode_count == 2) {
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@@ -754,7 +756,7 @@ static bool handle_terrain_action(location the_point, bool ctrl_hit) {
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town->in_town_rect = working_rect;
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change_made = true;
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}
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else { // MODE_ROOM_RECT
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else if(overall_mode == MODE_ROOM_RECT) {
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auto& area_descs = cur_area->area_desc;
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auto iter = std::find_if(area_descs.begin(), area_descs.end(), [](const info_rect_t& r) {
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return r.right == 0;
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@@ -771,6 +773,10 @@ static bool handle_terrain_action(location the_point, bool ctrl_hit) {
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}
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change_made = true;
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}
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else if(overall_mode == MODE_STORAGE_RECT) {
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scenario.store_item_rects[cur_town] = working_rect;
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change_made = true;
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}
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overall_mode = MODE_DRAWING;
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break;
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case MODE_SET_WANDER_POINTS:
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@@ -1327,6 +1333,11 @@ static bool handle_toolpal_action(location cur_point2) {
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mode_count = 2;
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set_string("Create room rectangle","Select upper left corner");
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break;
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case PAL_EDIT_STORAGE:
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overall_mode = MODE_STORAGE_RECT;
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mode_count = 2;
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set_string("Create saved item rect","Select upper left corner");
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break;
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case PAL_WANDER:
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overall_mode = MODE_SET_WANDER_POINTS;
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mode_count = 4;
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