Strictify skill enum
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@@ -24,7 +24,7 @@ class cPlayer {
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public:
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eMainStatus main_status;
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std::string name;
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short skills[30];
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std::map<eSkill, short> skills;
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unsigned short max_health;
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short cur_health;
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unsigned short max_sp;
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@@ -45,6 +45,8 @@ public:
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//short exp_adj;
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short direction;
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short ap;
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// transient stuff
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std::map<eSkill,short> last_cast;
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cPlayer& operator = (legacy::pc_record_type old);
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cPlayer();
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