Strictify skill enum
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@@ -102,11 +102,11 @@ bool run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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return true;
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if (pc_num < 6) {
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i = stat_adj(pc_num,1);
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i = stat_adj(pc_num,eSkill::DEXTERITY);
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if ((i_level = get_prot_level(pc_num,eItemAbil::THIEVING)) > 0)
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i = i + i_level / 2;
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skill = minmax(0,20,univ.party[pc_num].skills[SKILL_DISARM_TRAPS] +
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+ univ.party[pc_num].skills[SKILL_LUCK] / 2 + 1 - univ.town.difficulty + 2 * i);
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skill = minmax(0,20,univ.party[pc_num].skills[eSkill::DISARM_TRAPS] +
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+ univ.party[pc_num].skills[eSkill::LUCK] / 2 + 1 - univ.town.difficulty + 2 * i);
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r1 = get_ran(1,1,100) + diff;
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// Nimble?
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