Strictify skill enum
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@@ -1421,9 +1421,9 @@ short get_encumberance(short pc_num)
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for (i = 0; i < 24; i++)
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if (univ.party[pc_num].equip[i] == true) {
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what_val = univ.party[pc_num].items[i].awkward;
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if ((what_val == 1) && (get_ran(1,0,130) < hit_chance[univ.party[pc_num].skills[8]]))
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if(what_val == 1 && get_ran(1,0,130) < hit_chance[univ.party[pc_num].skills[eSkill::DEFENSE]])
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what_val--;
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if ((what_val > 1) && (get_ran(1,0,70) < hit_chance[univ.party[pc_num].skills[8]]))
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if(what_val > 1 && get_ran(1,0,70) < hit_chance[univ.party[pc_num].skills[eSkill::DEFENSE]])
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what_val--;
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store += what_val;
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}
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