Strictify skill enum
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@@ -110,7 +110,6 @@ short anim_step = -1;
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short store_mage = 0, store_priest = 0;
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short store_mage_lev = 0, store_priest_lev = 0;
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short store_spell_target = 6,pc_casting;
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short pc_last_cast[2][6] = {{1,1,1,1,1,1},{1,1,1,1,1,1}};
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short num_targets_left = 0;
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location spell_targets[8];
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@@ -622,11 +621,11 @@ void handle_help_menu(int item_hit)
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void handle_library_menu(int item_hit)
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{
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switch (item_hit) {
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case 1: display_spells(0,100,0);
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case 1: display_spells(eSkill::MAGE_SPELLS,100,0);
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break;
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case 2: display_spells(1,100,0);
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case 2: display_spells(eSkill::PRIEST_SPELLS,100,0);
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break;
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case 3: display_skills(100,0);
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case 3: display_skills(eSkill::INVALID,0);
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break;
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case 4:
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// TODO: Create a dedicated dialog for alchemy info
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