editor dialog previews show record button
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@@ -833,6 +833,10 @@ static bool preview_spec_enc_dlog(cDialog& me, std::string item_hit, cSpecial& s
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univ.party.outdoor_corner = cur_out;
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univ.party.outdoor_corner = cur_out;
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univ.party.i_w_c = {0, 0};
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univ.party.i_w_c = {0, 0};
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std::string title = "";
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ePicType pic_type = PIC_SCEN;
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pic_num_t pic = scenario.intro_pic;
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switch(special.type){
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switch(special.type){
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case eSpecType::ONCE_DIALOG:
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case eSpecType::ONCE_DIALOG:
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once_dialog(univ, special, cur_type, &me);
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once_dialog(univ, special, cur_type, &me);
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@@ -846,7 +850,9 @@ static bool preview_spec_enc_dlog(cDialog& me, std::string item_hit, cSpecial& s
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short defaultBackground = cDialog::defaultBackground;
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short defaultBackground = cDialog::defaultBackground;
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cDialog::defaultBackground = cDialog::BG_DARK;
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cDialog::defaultBackground = cDialog::BG_DARK;
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cStrDlog(str1, str2, "", scenario.intro_pic, PIC_SCEN, &me).show();
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cStrDlog dlog(str1, str2, title, pic, pic_type, &me);
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dlog->getControl("record").show();
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dlog.show();
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cDialog::defaultBackground = defaultBackground;
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cDialog::defaultBackground = defaultBackground;
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}break;
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}break;
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}
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}
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