Combine town-shifting data into a single structure

This commit is contained in:
2015-02-06 16:56:17 -05:00
parent f609711e27
commit a14d3b5ff8
5 changed files with 25 additions and 25 deletions

View File

@@ -171,11 +171,11 @@ static void writeScenarioToXml(ticpp::Printer&& data) {
}
}
for(int i = 0; i < 10; i++) {
if(is_minmax(0, scenario.towns.size(), scenario.town_to_add_to[i])) {
if(is_minmax(0, scenario.towns.size(), scenario.town_mods[i].spec)) {
data.OpenElement("town-flag");
data.PushAttribute("town", scenario.town_to_add_to[i]);
data.PushAttribute("add-x", scenario.flag_to_add_to_town[i][0]);
data.PushAttribute("add-y", scenario.flag_to_add_to_town[i][1]);
data.PushAttribute("town", scenario.town_mods[i].spec);
data.PushAttribute("add-x", scenario.town_mods[i].x);
data.PushAttribute("add-y", scenario.town_mods[i].y);
data.CloseElement("town-flag");
}
}