record and replay debug stealth, detect life, firewalk
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@@ -1910,6 +1910,19 @@ void debug_clean_up() {
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put_pc_screen();
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}
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void debug_stealth_detect_life_firewalk() {
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if(recording){
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record_action("debug_stealth_detect_life_firewalk", "");
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}
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univ.party.status[ePartyStatus::STEALTH] += 10;
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univ.party.status[ePartyStatus::DETECT_LIFE] += 10;
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univ.party.status[ePartyStatus::FIREWALK] += 10;
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add_string_to_buf("Debug: Stealth, Detect Life, Firewalk!");
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draw_text_bar();
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print_buf();
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put_pc_screen();
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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@@ -2115,13 +2128,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case 'E':
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if(!univ.debug_mode) break;
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univ.party.status[ePartyStatus::STEALTH] += 10;
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univ.party.status[ePartyStatus::DETECT_LIFE] += 10;
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univ.party.status[ePartyStatus::FIREWALK] += 10;
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add_string_to_buf("Debug: Stealth, Detect Life, Firewalk!");
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draw_text_bar();
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print_buf();
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put_pc_screen();
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debug_stealth_detect_life_firewalk();
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break;
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case 'F':
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@@ -80,5 +80,6 @@ void debug_magic_map();
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void debug_enter_town();
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void debug_refresh_stores();
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void debug_clean_up();
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void debug_stealth_detect_life_firewalk();
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#endif
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@@ -499,6 +499,8 @@ static void replay_next_action() {
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debug_refresh_stores();
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}else if(t == "debug_clean_up"){
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debug_clean_up();
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}else if(t == "debug_stealth_detect_life_firewalk"){
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debug_stealth_detect_life_firewalk();
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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