Recharge: Melt chance and shop customization

For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
This commit is contained in:
2024-09-04 00:37:43 -04:00
committed by Celtic Minstrel
parent 4702d19122
commit 9fed4fc799
6 changed files with 30 additions and 11 deletions

View File

@@ -164,7 +164,7 @@ identify it. When two of these nodes are used in a row, the buttons created by t
node replace the buttons created by the first.</p>
<p><b>Node Type 12 - Recharge </b>The text in Text 1 is the response, and the party can
recharge all their items. A is the cost to recharge.</p>
recharge all their items. A is the cost to recharge. B is the recharge limit, and C is the number of charges added. The shop will only offer to recharge items whose current charges are less than initial charges divided by B. So, for example, setting B to 1 means the shop will offer to recharge a wand with 5/6 charges, but setting it to 2 means the shop won't offer to recharge until the wand has fewer than 3 charges. Charges added will be capped at the item's initial charges.</p>
<p><b>Node Type 13 - Sell Weapons</b>The text in Text 1 is the response, and the party can
sell all their identified weapons.</p>
<p><b>Node Type 14 - Sell Armor </b>The text in Text 1 is the response, and the party can