Merge pull request #548 from NQNStudios:talk-keys
Better editing for talk node keys * The fields start out empty, and it is *allowed* to keep *one of them* empty. (A node only needs one key to be useful, right? * When the node is saved, empty strings are replaced with `" "`. If this is not harmless to the game logic, then I'll need to make the game aware that either key might be `" "`. * You cannot type more than 4 characters in these fields (unless there's a way to insert characters I'm not aware of). * If you put 'buy' in a field, it automatically becomes 'purc'. * There is a note next to the response keys (kind of squished in the corner) enumerating the special logic of the in-game Buy and Sell buttons.
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@@ -442,16 +442,18 @@ void cTextField::handleInput(cKey key, bool record) {
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handleInput(deleteKey);
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contents = getText();
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}
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if(aTextInsert* ins = dynamic_cast<aTextInsert*>(current_action.get()))
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ins->append(key.c);
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else {
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if(current_action) history.add(current_action);
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aTextInsert* new_ins = new aTextInsert(*this, insertionPoint);
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new_ins->append(key.c);
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current_action.reset(new_ins);
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if(maxChars < 0 || contents.size() < maxChars){
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if(aTextInsert* ins = dynamic_cast<aTextInsert*>(current_action.get()))
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ins->append(key.c);
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else {
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if(current_action) history.add(current_action);
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aTextInsert* new_ins = new aTextInsert(*this, insertionPoint);
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new_ins->append(key.c);
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current_action.reset(new_ins);
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}
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contents.insert(contents.begin() + insertionPoint, char(key.c));
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selectionPoint = ++insertionPoint;
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}
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contents.insert(contents.begin() + insertionPoint, char(key.c));
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selectionPoint = ++insertionPoint;
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} else switch(key.k) {
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case key_enter: break; // Shouldn't be receiving this anyway
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case key_left: case key_word_left:
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@@ -681,6 +683,9 @@ bool cTextField::parseAttribute(ticpp::Attribute& attr, std::string tagName, std
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} else if(name == "tab-order"){
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attr.GetValue(&tabOrder);
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return true;
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} else if(name == "max-chars"){
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attr.GetValue(&maxChars);
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return true;
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}
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return cControl::parseAttribute(attr, tagName, fname);
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}
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@@ -90,6 +90,10 @@ private:
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rectangle text_rect;
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std::vector<snippet_t> snippets;
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int ip_row, ip_col;
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/// Setting maxChars AFTER the player has a chance to type in the field would be a bad idea.
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/// So would calling setText() with a string longer than maxChars.
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/// Really, it should probably only be set in xml, as the attribute "max-chars".
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int maxChars = -1;
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friend class aTextInsert;
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friend class aTextDelete;
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};
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