reformat comment on boom_space

This commit is contained in:
2025-05-07 17:07:32 -05:00
parent e3fadf727f
commit 9edc2a0633

View File

@@ -1454,11 +1454,16 @@ void draw_rest_screen() {
overall_mode = store_mode ;
}
// if mode is 100, force
//short type; // 0 - flame 1 - magic 2 - poison 3 - blood 4 - cold
// 10s digit indicates sound 0 - normal ouch 1 - small sword 2 - loud sword
// 3 - pole 4 - club 5 - fireball hit 6 - squish 7 - cold
// 8 - acid 9 - claw 10 - bite 11 - slime 12 - zap 13 - missile hit
// mode
// if 100, force
// type
// 0 - flame 1 - magic 2 - poison 3 - blood 4 - cold
// sound
// negative - pass sound explicitly
// 0 or more: use lookup
// 0 - normal ouch 1 - small sword 2 - loud sword
// 3 - pole 4 - club 5 - fireball hit 6 - squish 7 - cold
// 8 - acid 9 - claw 10 - bite 11 - slime 12 - zap 13 - missile hit
void boom_space(location where,short mode,short type,short damage,short sound) {
location where_draw(4,4);
rectangle source_rect = {0,0,36,28},text_rect,dest_rect = {13,13,49,41},big_to = {13,13,337,265},store_rect;