reformat comment on boom_space
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@@ -1454,11 +1454,16 @@ void draw_rest_screen() {
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overall_mode = store_mode ;
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}
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// if mode is 100, force
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//short type; // 0 - flame 1 - magic 2 - poison 3 - blood 4 - cold
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// 10s digit indicates sound 0 - normal ouch 1 - small sword 2 - loud sword
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// 3 - pole 4 - club 5 - fireball hit 6 - squish 7 - cold
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// 8 - acid 9 - claw 10 - bite 11 - slime 12 - zap 13 - missile hit
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// mode
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// if 100, force
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// type
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// 0 - flame 1 - magic 2 - poison 3 - blood 4 - cold
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// sound
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// negative - pass sound explicitly
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// 0 or more: use lookup
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// 0 - normal ouch 1 - small sword 2 - loud sword
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// 3 - pole 4 - club 5 - fireball hit 6 - squish 7 - cold
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// 8 - acid 9 - claw 10 - bite 11 - slime 12 - zap 13 - missile hit
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void boom_space(location where,short mode,short type,short damage,short sound) {
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location where_draw(4,4);
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rectangle source_rect = {0,0,36,28},text_rect,dest_rect = {13,13,49,41},big_to = {13,13,337,265},store_rect;
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