Blades of Exile Win32 Character Editor v1.0.0 release.
Changelog : - The character editor now search the right help file. - If sounds are desactivated in the game, they will now be desactivated in the character editor as well. - Reorganised menus. - Implemented a "Save as" option. "Save" now overwrite the loaded file. git-svn-id: http://openexile.googlecode.com/svn/trunk@40 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -52,8 +52,6 @@ OPENFILENAME ofn;
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extern stored_town_maps_type town_maps;
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extern char town_strs[180][256];
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short give_intro_hint = 1;
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short display_mode = 0;
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short store_size;
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@@ -739,7 +737,6 @@ void save_file(short mode)
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Boolean town_save = FALSE,in_scen = FALSE,save_maps = FALSE;
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mode = 1;
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if (file_in_mem == FALSE)
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return;
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@@ -1194,10 +1191,15 @@ void remove_party_from_scen()
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party_in_scen = FALSE;
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}
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void build_data_file(short mode) // to do be rewrite to use ini file
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//mode; // 0 - make first time file 1 - customize 2 - new write
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{
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return;
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void get_reg_data()
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{
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const int BUFFER_LEN = 64;
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char buffer[BUFFER_LEN];
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const char * iniFile = "./blades.ini";
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const char * section = "Blades of Exile";
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GetPrivateProfileString(section, "play_sounds", "1", buffer, BUFFER_LEN, iniFile);
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play_sounds = (atoi(buffer))? TRUE : FALSE;
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}
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//Mac porting stuff
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