diff --git a/src/scenedit/scen.fileio.cpp b/src/scenedit/scen.fileio.cpp index e0987971..1fc0592f 100644 --- a/src/scenedit/scen.fileio.cpp +++ b/src/scenedit/scen.fileio.cpp @@ -863,9 +863,9 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) { data.CloseElement("wandering"); } // The vector may contain empty slots at the end for undo/redo purposes, but don't save them. - size_t last_item = town.preset_items.size() - 1; + int last_item = town.preset_items.size() - 1; while(last_item >= 0 && ((town.preset_items.size() <= last_item) || town.preset_items[last_item].code < 0)) --last_item; - for(size_t i = 0; i <= last_item; ++i) { + for(int i = 0; i <= last_item; ++i) { const cTown::cItem& item = town.preset_items[i]; data.OpenElement("item"); data.PushAttribute("id", i); @@ -883,9 +883,9 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) { data.CloseElement("item"); } // The vector may contain empty slots at the end for undo/redo purposes, but don't save them. - size_t last_creature = town.creatures.size() - 1; + int last_creature = town.creatures.size() - 1; while(last_creature >= 0 && ((town.creatures.size() <= last_creature) || town.creatures[last_creature].number <= 0)) --last_creature; - for(size_t i = 0; i <= last_creature; ++i) { + for(int i = 0; i <= last_creature; ++i) { data.OpenElement("creature"); data.PushAttribute("id", i); cTownperson& preset = town.creatures[i];