Implement all the missing parts of the Edit Sheets and Edit Sounds dialogs
- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets. - Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.) - Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets). - Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently - Edit sheets dialog now has "new" and "delete" buttons - Edit sounds dialog now has functioning "delete" button
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@@ -53,20 +53,10 @@ graphics.</p>
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will work). For monster, item, and missile graphics, the slots must have a transparent
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background.</p>
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<p>Once you have your graphics sheet, there are a few ways to get it into the
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scenario. A scenario generally consists of a archive file (specifically, a gzipped
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tarball) containing various resource files, so you could put the graphics into the archive
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yourself, either by decompressing it and recompressing it or by using a program that
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allows you to open an archive without uncompressing it.</p>
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<p>However, there's an easier way. Open your scenario in the scenario editor, then go to
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the OBoE temporary files folder, where you'll find an uncompressed copy of your scenario.
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(On the Mac, this can be found at "~/Library/Application Support/Blades of Exile"; on
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Windows, it will be at "%APPDATA%/Blades of Exile".) Simply drop the files into the
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graphics subdirectory within the scenario directory (if it doesn't exist, you can create
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it), then return to the scenario editor and save the scenario. The scenario will
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automatically add the new graphics to the archived copy of the scenario. You may need to
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reload the scenario in the editor before it notice them, however.</p>
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<p>Once you have your graphics sheet, the easiest way to get it into the scenario is to
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select "Edit Custom Graphic Sheets" from the "Scenario" menu and either paste the image in
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or click "Import" to load it in from a file. You may also need to click "New" first to
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ensure the target sheet actually exists.</p>
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<h2>Placing and Using Your Custom Graphics</h2>
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