Refactor rendering to use an SFML view for placing the main UI within the overall interface
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@@ -114,4 +114,12 @@ const int PCBTN_TRADE = 4;
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const int ITEM_WIN_SPECIAL = 6;
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const int ITEM_WIN_QUESTS = 7;
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// Gobal window rects
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const int WINRECT_TERVIEW = 0;
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const int WINRECT_ACTBTNS = 1;
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const int WINRECT_PCSTATS = 2;
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const int WINRECT_INVEN = 3;
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const int WINRECT_STATUS = 4;
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const int WINRECT_TRANSCRIPT = 5;
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#endif
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