remove TODO note
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@@ -1083,10 +1083,6 @@ static void init_trim_mask(std::unique_ptr<sf::Texture>& mask, rectangle src_rec
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//which_trim is 3 -> drawing wall trim -> might shift down if ground is grass
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//which_trim is 3 -> drawing wall trim -> might shift down if ground is grass
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//short which_mode; // 0 top 1 bottom 2 left 3 right 4 up left 5 up right 6 down right 7 down left
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//short which_mode; // 0 top 1 bottom 2 left 3 right 4 up left 5 up right 6 down right 7 down left
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void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter) {
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void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter) {
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/* TODO: Windows has a check for frills being enabled:
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if(((current_ground == 2) || (current_ground == 36)) && (PSD[SDF_COMPATIBILITY_FULL_TRIMS] == 0))
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return;
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*/
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// which_trim
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// which_trim
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// 0 - left, 1 - right, 2 - top, 3 - bottom, 4 - tl, 5 - tr, 6 - bl, 7 - br
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// 0 - left, 1 - right, 2 - top, 3 - bottom, 4 - tl, 5 - tr, 6 - bl, 7 - br
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// 8 - wall tl, 9 - wall tr, 10 - wall bl, 11 - wall br
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// 8 - wall tl, 9 - wall tr, 10 - wall bl, 11 - wall br
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