- Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames - Moved the license into the doc folder - Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.) git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
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117
pwdset/GLOBAL.H
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117
pwdset/GLOBAL.H
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#ifndef _GLOBAL_H
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#define _GLOBAL_H
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#define FALSE 0
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#define TRUE 1
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typedef char Boolean;
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typedef struct tagRECT {
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long left;
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long top;
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long right;
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long bottom;
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} RECT;
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struct RECT16
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{
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short left;
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short top;
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short right;
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short bottom;
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RECT rect32();
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RECT16 () {}
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RECT16 (const RECT & );
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RECT16 & operator=(const RECT &);
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};
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typedef struct {
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char x,y;
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} location;
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typedef struct {
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short picture;
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unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over;
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unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3;
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} terrain_type_type;
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typedef struct {
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unsigned char m_num,level,m_name[26];
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short health,m_health,mp,max_mp;
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unsigned char armor,skill;
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short a[3];
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unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
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short morale,m_morale;
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short corpse_item,corpse_item_chance;
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short status[15];
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unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
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unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
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short picture_num;
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} monster_record_type;
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typedef struct {
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short ter_type,item_num[10],item_odds[10],property;
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} item_storage_shortcut_type;
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typedef struct {
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location horse_loc,horse_loc_in_sec,horse_sector;
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short which_town;
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Boolean exists,property;
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} horse_record_type;
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typedef struct {
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location boat_loc,boat_loc_in_sec,boat_sector;
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short which_town;
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Boolean exists,property;
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} boat_record_type;
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typedef struct {
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short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto;
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} special_node_type;
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typedef struct {
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unsigned char flag1, flag2, flag3, flag4;
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unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
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unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
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unsigned char town_size[200];
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unsigned char town_hidden[200],a;
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short flag_a;
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short intro_mess_pic,intro_mess_len;
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location where_start,out_sec_start,out_start;
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short which_town_start;
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short flag_b;
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short town_data_size[200][5];
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short town_to_add_to[10];
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short flag_to_add_to_town[10][2];
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short flag_c;
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short out_data_size[100][2];
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RECT16 store_item_rects[3];
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short store_item_towns[3];
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short flag_e;
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short special_items[50];
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short special_item_special[50];
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short rating,uses_custom_graphics;
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short flag_f;
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monster_record_type scen_monsters[256];
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boat_record_type scen_boats[30];
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horse_record_type scen_horses[30];
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short flag_g;
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terrain_type_type ter_types[256];
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short scenario_timer_times[20];
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short scenario_timer_specs[20];
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short flag_h;
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special_node_type scen_specials[256];
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item_storage_shortcut_type storage_shortcuts[10];
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short flag_d;
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unsigned char scen_str_len[300];
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short flag_i;
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location last_out_edited;
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short last_town_edited;
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} scenario_data_type;
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short get_ran (short times,short min,short max);
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short s_pow(short x,short y);
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#endif
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