- Removed the ViewDlog target (since it's deprecated by the new dialog engine)

- Renamed some things for shorter filenames
- Moved the license into the doc folder
- Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-07-13 17:26:40 +00:00
parent 1ebab2d72d
commit 9bbfc01c5d
96 changed files with 159 additions and 300 deletions

View File

@@ -0,0 +1,20 @@
Grassy field
Ordinary cave
Mountain
Surface bridge
Cave bridge
Rubble-strewn cave
Cave tree forest
Cave mushrooms
Cave swamp
Surface rocks
Surface swamp
Surface woods
Shrubbery
Stalagmites
Cave fumarole
Curface fumarole
Cave road
Surface road
Hills road
Crops

View File

@@ -0,0 +1,24 @@
Small Icon
What to change to?
Amount of damage done
Unused
Graphic when occupied
Strength (1-8)
Unused
Terrain to change to
Terrain to change to when locked
Terrain to change to when unlocked
Unused
Unused
Number of special to call
Unused
Unused
Direction
Direction
Unused
Unused
Unused
Unused
Terrain type if hidden
Terrain to change to when used
Number of special to call

View File

@@ -0,0 +1,24 @@
Unused
Number of sound (99 - no sound)
Damage multiplier
Unused
Unused
Percentage chance
Unused
Strength
Unused
Difficulty (0-4 L, 5-9 M, 10 I)
Unused
Unused
Type of special (0 - local, 1 - town/global, 2 - out/global, 3 - global)
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Number of sound (99 - no sound)
Type of special (0 - local, 1 - town/global, 2 - out/global, 3 - global)

View File

@@ -0,0 +1,24 @@
Unused
Unused
Damage type
Unused
Unused
Status type
Unused
Method (1 - Move Mountains, 2 - quickfire, 0 - either)
Unused
Can be bashed? (0 - can't, 1 - can)
Unused
Unused
Small icon
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused

View File

@@ -0,0 +1,19 @@
Not a trim
Wall (round off corners)
South edge trim
Southeast outer corner trim
East edge trim
Northeast outer corner trim
North edge trim
Northwest outer corner trim
West edge trim
Southwest outer corner trim
Northeast inner corner trim
Southeast inner corner trim
Southwest inner corner trim
Northwest inner corner trim
Frills (draw edge frills)
Road (connect with roads)
Walkway (round off corners)
Waterfall (both wall and water)
City trim (connect to roads)