- Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames - Moved the license into the doc folder - Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.) git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
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27
osx/scenedit/scen.fileio.h
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27
osx/scenedit/scen.fileio.h
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void init_directories();
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void save_scenario();
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//void load_scenario();
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void augment_terrain(location to_create);
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//void load_outdoors(location which_out,short mode);
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//void load_town(short which_town);
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void import_town(short which_town,FSSpec temp_file_to_load);
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void create_basic_scenario();
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void make_new_scenario(Str255 file_name,short out_width,short out_height,short making_warriors_grove,
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short use_grass);
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void oops_error(short error);
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//short init_data(short flag);
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//short town_s(short flag);
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//short out_s(short flag);
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//short str_size_1(short flag);
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//short str_size_2(short flag);
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//short str_size_3(short flag);
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//short get_buf_ptr(short flag);
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//bool check_p (short pword);
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//bool check_p2 (short pword);
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//bool check_p3 (short pword);
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void reset_pwd();
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void start_data_dump();
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//bool import_check_p (short pword);
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void scen_text_dump();
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