- Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames - Moved the license into the doc folder - Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.) git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
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22
osx/pcedit/pc.editors.h
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22
osx/pcedit/pc.editors.h
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bool give_to_pc(short pc_num,cItemRec item, short print_result);
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bool give_to_party(cItemRec item,short print_result);
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void give_gold(short amount,bool print_result);
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bool take_gold(short amount,bool print_result);
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short pc_has_space(short pc_num);
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void take_item(short pc_num,short which_item);
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//void fancy_choice_dialog_event_filter (short item_hit);
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//short fancy_choice_dialog(short which_dlog,short parent);
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void select_pc_event_filter (short item_hit);
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short char_select_pc(short active_only,short free_inv_only,char *title);
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short select_pc(short active_only,short free_inv_only);
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short choice_dialog(short pic,short num);
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bool give_spec_items_event_filter (short item_hit);
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void give_spec_items();
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short party_total_level();
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short luck_total();
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void display_traits_graphics();
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void pick_race_abil_event_filter(short item_hit);
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void pick_race_abil(cPlayer *pc,short mode,short parent_num);
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//short get_tnl(pc_record_type *pc);
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void reset_boats();
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void combine_things(short pc_num);
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